In front of terminal 2 is parking bunch of BIG Finnair aircrafts and some other ones (Turkish Airlines, KLM, Aegean, Aeroflot, Ukrainian airlines etc. In front of terminal 1 is parking Norra, Norwegian, Baltic Air, Lufthansa, Icelandair, Air Berlin, Transavia, TAP etc. I have modificated data of whole efhk gates and parking places, as realistic it can be: Long distance flights uses both terminals for check in, but airplanes uses gates at the newest west and south wings. Easy change for that is copy these two files to location /X-Plane 11/Custom Scenery/WorldTraffic_Library/Aircraft It makes all three liveries as sameĢ) EFHK has two terminals: terminal 1 has for Norwegian and terminal 2 has Finnair as a main airline. Remember to backup your old data).ġ) Finnair Fleet has one old A319 livery in WT3 ().
X plane world traffic fix ground routes download#
Here is list of my changes (you can download these files and put them to right places as instructed. Finnair WT3 fleet is almost accurate, but there was some modifications to do. So i want to do this cool scenery compatible with World Traffic 3 as realistic it can be. It is well made and developing continues as EFHK is under big redecoration at the moment: This year, new west and south wing is going opens: I recently discovered this fresh new scenery of EFHK (Helsinki-Vantaa) by user Epixeri: This package is to be used with the WT3 Airlines and Aircraft package found here: This package has been tested with WT3 3.2 beta 7 It took a long time to analyze and fix this problem and it ended up with me editing the aircraft types of each of the base.txt. aircraft will hit other aircraft. This can easily be solved by setting the aircraft size in WED or WT3. It does not affect the appearance of the aircraft models. I do not believe this affects aircraft performance at all and are just data references for the aircraft model/WT3 program.ĭo note that if you have improper apt.dat files or bad ground routes you may experience aircraft conflicts ie. I set the "Length" and "Wingspan" to values much lower than they are in real life.
X plane world traffic fix ground routes full#
A full list is in the readme included, a total of 47 of the most popular aircraft. This restriction that I remove will hopefully give you more freedom to let aircraft park in consecutive spots and eliminate or reduce the "cannot find a parking space" error populating your airport even more.įor some reason I found that Dash 8s and 777's, 787's and A330's were big offenders of this but I edited a lot more aircraft than that. That's three restrictions that can be set up and in my opinion, whats the use for another restriction. You can further set the aircraft size in WT3 to Rj's and Large jets from the above classification . Aircraft are already designated as "Large", "Heavy", "Super" etc,ģ. You can already set the aircraft size in WED andĢ. Ie if a 777 parks in Gate 73 no aircraft will park at Gate 72 or 74.ġ. What this basically does is remove a restriction that I noticed WT3 Aircraft by default will not park at a parking spot if it is within a certain distance from another aircraft. This will fix that problem as long as there is enough spots for aircraft to park and ground routes and apt.dat files are correctly done. This caused a lot of "x aircraft cannot find a parking space" errors after generating aircraft. Aircraft won't park if there is a nearby aircraft taking up a neighboring parking space. When creating my ground routes and editing them I seemed to notice a problem.